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Starsector fighters
Starsector fighters









starsector fighters

Very cheap, consisting of 4 manned drones. More common and cheaper than the Spark at 5 OP. Very frail, though the AI handle it very well due to the good range of the PD laser. The AOE mines can surround the protected target, softening up well-armoured fighters and killing the weaker. Considerable weaker vs missiles when compared to the spark, though it makes up for this by being an unmatched fighter killer. 6 unmanned drones, each with a PD laser and a stinger mine. The most expensive interceptor at 8 OP, but definitely worth it. The 10 second redeployment time can hurt, but thanks to the shields it shouldn't be happening too often.

starsector fighters

This is an excellent all-around fighter and the best missile/ frigate killer out of the three. The only interceptor to have a shield, which increases their staying power. 5 unmanned drones with a single burst PD laser. Right-click another ship with your carrier to protect it or the interceptors will run off and die. Interceptors are meant to fight other fighters, act as point defence and kill frigates. F: Fighters that are detrimental to your ship, usually because of terrible inefficiency.D: Underwhelming, but better than nothing.These are usually starter fighters that are common and cheap, but outclassed.

starsector fighters

  • B: Usually a solid generalist weapon or a good specialist weapon.
  • A: Either a great all-around fighter or very strong in its speciality.
  • S: These fighters are usually a bit OP, a must-have in almost every situation.
  • I know 600 hours isn't much to some of the vets of this game, so feedback is greatly appreciated. This game has a lot of weapons and it can be pretty daunting. So I've clocked in about 600 hours in this game over the past year, and now that a bunch of newer people are joining, I thought it would be good to help them out.











    Starsector fighters